/*
    This file is part of Advanced Strategic Command; http://www.asc-hq.de
    Copyright (C) 1994-2010  Martin Bickel  and  Marc Schellenberger

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; see the file COPYING. If not, write to the 
    Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
    Boston, MA  02111-1307  USA
*/


#include "applicationstarter.h"

#include "graphicset.h"
#include "itemrepository.h"
#include "music.h"
#include "loadbi3.h"
#include "soundList.h"
#include "cannedmessages.h"
#include "unitset.h"
#include "replay.h"
#include "guifunctions.h"


void loaddata()
{
   GraphicSetManager::Instance().loadData();
   dataLoaderTicker();
   
   registerDataLoader ( new PlayListLoader() );
   registerDataLoader ( new BI3TranslationTableLoader() );
   dataLoaderTicker();
   
   loadAllData();
   dataLoaderTicker();

   SoundList::init();
   dataLoaderTicker();

   loadpalette();
   dataLoaderTicker();
   
   loadmessages();
   dataLoaderTicker();

   loadUnitSets();
   dataLoaderTicker();

   registerGuiFunctions( GuiFunctions::primaryGuiIcons );

   hookReplayToSystem();
}

